Fireball Island is a board game first published by Milton Bradley in 1986. The tagline is 'The dimensional adventure game of pitfalls and perils!' It is set on an unexplored tropical island, the home of the primitive idol Vul-Kar. Players progress along winding paths around the island, avoiding fireballs and trying to capture Vul-Kar's jewel and carry it to the escape boat. Game concept originally developed by artist / toy designer Chuck Kennedy. The game mechanics in Fireball Island are moderately complex, requiring both skill and luck to win. The object of the game is to escape the island with the jewel, which must first be stolen from the top of the mountain on which Vul-Kar sits. There is only one jewel, so once a player grabs it he/she becomes the target of the others. The jewel may change hands many times during the course of a game. Players roll the dice to choose who goes first. Five fireballs are seated at various locations on the 3-D game board.
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