Shogun: Total War is a turn-based strategy and real-time tactics computer game developed by The Creative Assembly and published by Electronic Arts. Released in June 2000, the game is the debut title in The Creative Assembly's Total War series. Set in Japan during the Sengoku jidai, the Warring States period from the mid-15th century to the beginning of the 17th century_the game has players adopt the role of a contemporary Japanese clan, attempt to conquer the nation and claim the position of shogun. The turn-based aspect of the game focuses on a map of Japan where military force, religion, diplomacy, espionage and economics all influence the player's actions, whilst battles are fought in a real-time mode. Sun Tzu's The Art of War is central to the game; its precepts are quoted often and its strategies recommended. Announced in early 1999, Shogun: Total War was The Creative Assembly's first high business risk product; previous products had involved creating video games for the EA Sports brand. The game was initially conceived as a real-time strategy B-title powered by 2D computer graphics following the popularisation of the genre through titles such as Command & Conquer. However,
Contributions by S@bre, HunkinElvis, and WhiteCrane.